A mobile app to engage young adults with public art in The Hague

Designing a new mobile app from scratch to help The Hague Municipality with encouraging young adults to engage with public art

Designing a new mobile app from scratch to help The Hague Municipality with encouraging young adults to engage with public art

Role (Team of 5)

UX Designer

Employer

The Hague Municipality

Platform

Mobile-App

Duration

3 Months

There are over 600 works of art in The Hague, displayed throughout its streets, squares, and parks- ranging from statues and sculptures to memorials - collectively known as outdoor art

There are over 600 works of art in The Hague, displayed throughout its streets, squares, and parks- ranging from statues and sculptures to memorials - collectively known as outdoor art

The purpose of public art in The Hague is to bring color to the city, invite residents to reflect on meaningful events from the past, and share unique stories that spark the imagination and strengthen the connection between people and their surroundings

Handful of outdoor art in The Hague - This is the official website of outdoor art in The Hague showcasing over 600 artworks

Unfortunately, public art oftenly goes unnoticed by young adults

Unfortunately, public art oftenly goes unnoticed by young adults

Public art is meant to bring color to the city, reflect on history, and create a sense of connection among people. However, much of his art goes unnoticed, leaving it feeling empty and disconnected. There is an opportunity for young adults to re-engage with whese works and bring meaning to them.

Art In The Hague City Centre
Art In The Hague City Centre

Artwork in the "Grote Marktstraat" one of the most relevant shopping streets in The Hague

Art In The Hague City Centre
Art In The Hague City Centre

Artwork near the central library and town hall in The Hague

Artwork near the central library and town hall in The Hague

From 25 Concepts to 3 Concepts

From 25 Concepts to 3 Concepts

We created 25 individual concepts (5 per person), allowing us to first diverge independently. We then converged around overlapping themes to develop 3 shared inspirational concepts and feedback led us to the final concept.

Concept poster 1
Concept poster 1
Concept Poster 3
Concept Poster 3
Concept Poster 2
Concept Poster 2

LoreWalker

LoreWalker

A gamified app for young adults to explore public art through puzzles and reflection

Promo video for LoreWalker, during an Expo for students

Gamified exploration and interaction 

Gamified exploration and interaction 

Public art often lacks context, making it hard to connect with. Its static nature feels less engaging to a generation used to interactive experiences. Combined with an outdated image and the tendency to blend into the background, it's easily overlooked by young adults

Social reflection, community engagement and multiplayer

Social reflection, community engagement and multiplayer

Young adults often overlook public art and historic sites because they feel distant, passive and lacking personal relevance. Without engaging stories or interactive elements, they're easy to ignore in a fast-paced world. These topics also don't come up in conversations

Rewards features + Customization

Rewards features + Customization

An incentitive to increase the retention of young adults with the app, by offering them rewards that they can use in real life.

Accessibility features

Accessibility features

An accessible user experience has a higher number of potential users. We want to include everyone to use the app

The PO of The Hague municipality is interested in developing the app

The PO of The Hague municipality is interested in developing the app

Final Feedback

Our PO was very satisfied with the outcome of our work. She did not have any negative remarks and was generally impressed with our effectiveness and our ability to realise the goals that we set out for ourselves.

My process wasn't perfect, this is what I learned

My process wasn't perfect, this is what I learned

Initial Missteps in User Story Definition:

Initial Missteps in User Story Definition:

During early sprints, many user stories were too broad or vague, which hindered progress. The team refined these stories over time, creating actionable tasks.

During early sprints, many user stories were too broad or vague, which hindered progress. The team refined these stories over time, creating actionable tasks.

Underestimation of Time and Effort

Underestimation of Time and Effort

Tasks, such as building the design system and integrating features, often took longer than expected due to underestimation during sprint planning.

Tasks, such as building the design system and integrating features, often took longer than expected due to underestimation during sprint planning.

Motivational Challenges:

Motivational Challenges:

The team experienced dips in motivation, particularly toward the end of the project, compounded by university workloads and the extended duration of the project.

The team experienced dips in motivation, particularly toward the end of the project, compounded by university workloads and the extended duration of the project.

Design and Technical Challenges

Design and Technical Challenges

Some tools (e.g., ProtoPie) were not scalable for the project’s scope, requiring adjustments mid-development. Additionally, user testing revealed areas requiring redesign or refinement, which added to the workload

Some tools (e.g., ProtoPie) were not scalable for the project’s scope, requiring adjustments mid-development. Additionally, user testing revealed areas requiring redesign or refinement, which added to the workload

Wanna dive deeper into the process?

Wanna dive deeper into the process?

© 2025 Christiaan Sanmoekmin. All rights reserved.

11:00:37

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© 2025 Christiaan Sanmoekmin. All rights reserved.

11:00:37